Resource importing is supported, currently only used for the generic asset editor. Double left click and right click are your new friends.
Generic asset editing is now possible within the application (View Data). The entire UABE application code is moved to shared libraries and can be referenced by plugins. Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit). The selection in the file list/tree determines the files shown for editing,Īnd multiple indepentent selections can be managed using tabs. Several bundle files can be edited at once.įiles can be opened and closed without closing all files first. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.īasically the whole application, with only the Type Database Editor left mostly as-is.
assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. (Not affiliated with Unity Technologies).Īsset Bundle Extractor (UABE) is a tool that allows editing asset bundles and.